Hidden Surface Elimination
- One of the most challenging problems in computer graphics is the removal of hidden parts from images of solid objects.
- In real life, the opaque material of these objects obstructs the light rays from hidden parts and prevents us from seeing them.
- In the computer generation, no such automatic elimination takes place when objects are projected onto the screen coordinate system.
- Instead, all parts of every object, including many parts that should be invisible are displayed.
- To remove these parts to create a more realistic image, we must apply a hidden line or hidden surface algorithm to set of objects.
- The algorithm operates on different kinds of scene models, generate various forms of output or cater to images of different complexities.
- All use some form of geometric sorting to distinguish visible parts of objects from those that are hidden.
- Just as alphabetical sorting is used to differentiate words near the beginning of the alphabet from those near the ends.
- Geometric sorting locates objects that lie near the observer and are therefore visible.
- Hidden line and Hidden surface algorithms capitalize on various forms of coherence to reduce the computing required to generate an image.
- Different types of coherence are related to different forms of order or regularity in the image.
- Scan line coherence arises because the display of a scan line in a raster image is usually very similar to the display of the preceding scan line.
- Frame coherence in a sequence of images designed to show motion recognizes that successive frames are very similar.
- Object coherence results from relationships between different objects or between separate parts of the same objects.
- A hidden surface algorithm is generally designed to exploit one or more of these coherence properties to increase efficiency.
- Hidden surface algorithm bears a strong resemblance to two-dimensional scan conversions.
Types of hidden surface detection algorithms:
- Object space methods
- Image space methods
Object space methods:
In this method, various parts of objects are compared. After comparison visible, invisible or hardly visible surface is determined. These methods generally decide visible surface. In the wireframe model, these are used to determine a visible line. So these algorithms are line based instead of surface based. Method proceeds by determination of parts of an object whose view is obstructed by other object and draws these parts in the same color.
Image space methods:
Here positions of various pixels are determined. It is used to locate the visible surface instead of a visible line. Each point is detected for its visibility. If a point is visible, then the pixel is on, otherwise off. So the object close to the viewer that is pierced by a projector through a pixel is determined. That pixel is drawn is appropriate color.
These methods are also called a Visible Surface Determination. The implementation of these methods on a computer requires a lot of processing time and processing power of the computer.
The image space method requires more computations. Each object is defined clearly. Visibility of each object surface is also determined.
The image space method requires more computations. Each object is defined clearly.
Differentiate between Object space and Image space method:
| Object Space | Image Space |
1. Image space is object based. It concentrates on geometrical relation among objects in the scene. | 1.It is a pixel-based method. It is concerned with the final image, what is visible within each raster pixel. |
| 2. Here surface visibility is determined. | 2.Here line visibility or point visibility is determined. |
3. It is performed at the precision with which each object is defined, No resolution is considered. | 3.It is performed using the resolution of the display device. |
4. Calculations are not based on the resolution of the display so change of object can be easily adjusted. | 4.Calculations are resolution base, so the change is difficult to adjust. |
| 5. These were developed for vector graphics system. | 5.These are developed for raster devices. |
| 6. Object-based algorithms operate on continuous object data. | 6.These operate on object data. |
| 7. Vector display is used for object method has large address space. | 7.Raster systems is used for image space methods have limited address space. |
| 8. Object precision is used for application where speed is required. | 8.There are suitable for application where accuracy is required. |
| 9. It requires a lot of calculations if the image is to enlarge. | 9. Image can be enlarged without losing accuracy. |
10.If the number of objects in the scene increases, computation time also will increase. | 10.In this method, complexity increase with the complexity of visible parts. |
Similarity of object and Image space method
In both method sorting is used a depth comparison of individual lines, surfaces are objected to their distances from the view plane.
